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  • Update Updates

    2 weeks ago

    Gray

    Can't wait for the new RT community site functionality to hit -- the tech team is really working hard on an amazing overhaul of everything. With the site update coming soon, now's a great time to get back into the swing o' things and start posting random little stuff again. So, in the spirit of that...


    There was a FastCo article recently about gen:LOCK that had some images, including the first character turnaround from the show. But they only went with the low-rez pictures. So here ya go, this is a higher-rez version of the show's first character sheet! This is Chase. He's a combat aviator before he joins the gL project, and this is him in his flight suit.


    1165908-1512250815201-CHASE_turnaround_2


    We'll start making more noise about gL in the new year. But, y'know, mmmaybe we'll keep throwing a few breadcrumbs out here'n'there in the meantime. Like, oh, say, storyboards for ep1 started this week.  stuck_out_tongue_winking_eye


    1165908-1512251333698-FullSizeRender.jpg1165908-1512251333694-FullSizeRender_1.j


    More later,


    g.

  • Batllegrounds on mobile??

    2 weeks ago

    BrianGaar

    Ever wanted to try Player Unknown's Battlegrounds --- on your phone? Well, it's about to be a thing, if you live in China, at least. 


    Mega Chinese developer Tencent, which owns a piece of PUBG, recently announced not one, but TWO mobile Battlegrounds games and unveiled gameplay trailers for each. 


    You can check out the gameplay here and here


    Industry analyst Daniel Ahmad said that both are being developed on Unreal Engine 4, with the first one adding "naval battles" and an "arcade feel," while the second seems more similar to the PC game. 


    One is developed by Tencent TIMI studio while the other is developed by Lightspeed & Quantum Studio. No word yet on a release date. 


  • Mega Man Stream-a-palooza!!!

    2 weeks ago

    BrianGaar

    In honor of Mega Man's 30th anniversary this month, Capcom is ... remembering that Mega Man exists!!


    No, we're not getting a new game, but Capcom IS doing a special Mega Man anniversary livestream on Dec. 4th. We don't know exactly what will go down, but Capcom assures us that fans "won't want to miss this celebration of the Blue Bomber's birthday." 


    You can watch it starting at 1 pm CST on Capcom's Twitch channel.

  • Jak and Daxter Series Hit PS2 Classics Next Week

    2 weeks ago

    Eddy Writer - The Know

    Good news, Jak and Daxter fans! PlayStation just announced that in addition to the first game, they're adding the rest of the classic series digitally to PS4 next week. 


    In a new blog post, the company announced that Jak II, Jak 3, and Jak X Combat Racing will all be landing on PS Store December 6, bringing you classic gaming goodness just in time for the holidays. PlayStation wrote: "The narrative tropes Naughty Dog explored in Jak and Daxter laid the foundation for the evolution of their highly innovative story telling. It put them on the path that led to the creation of future blockbuster franchises like Uncharted and The Last of Us— and to think it all started with giving Jak his own voice."


    While I haven't played Jak 3 and Jak X Combat Racing, I do have very fond memories of Jak II on the PS2. At the time, it did some open world concepts that were fairly new at the time, but are pretty commonplace now in terms of game structure. It's definitely worth checking out if you're into that kind of thing and need a new classic to play. 


    Also, seriously Naughty Dog -- when is this series coming back? 

  • David Goyer May Direct The He-Man Movie

    2 weeks ago

    ericvespe

    character-guide-he-man-motu-677x381.jpg


    I'm an '80s kid so of course I have nostalgia for the He-Man cartoons and toys. I had a ton of the action figures (including the Castle Grayskull playset) that my mom sold at a Garage Sale when I was 12 for probably a fraction of what they're worth today.


    Would I be interested in a He-Man movie that actually took place in Eternia? Damn right I would be! Am I interested in one directed by David Goyer... Um... 


    Goyer's very first directorial outing was a great little indie movie called ZigZag starring Wesley Snipes, the star of Blade, a script he wrote that kicked off that franchise and could get credit for being the spark that lit the fuse resulting in today's superhero craze. 


    After that movie everything else has been degrees of awful, though. Blade Trinity is laughably bad and the two horror films he did (The Invisible and The Unborn) are totally forgettable.


    Hollywood Reporter says Goyer is in talks to direct their live-action He-Man and the Masters of the Universe movie and I'm hoping he doesn't get it, to be honest. Not that the franchise is better than him (it's not... it's super silly), but if they're going to make a movie out of it they're going to need someone who can counterbalance the goofier aspects of all these muscly dudes fighting a Skull-faced wise-ass.


    I think a good, solid, fun movie could be made with these characters in this universe, but I think the odds are way more likely it's going to end up looking like The Last Airbender. Goyer doesn't exactly fill me with confidence that it won't go in that direction.


    What do you folks think? Good idea or bad idea? Orco or no Orco? So many ways to go... and I guess no matter which way they choose it's bound to feel more like He-Man than the original feature film...


    he-man-gwildor-04272017.jpg

  • The Hellboy Reboot Gets A Release Date!

    2 weeks ago

    ericvespe

    January 11th, 2019. That's when you can see Stranger Things' David Harbour playing ol' horned himself in Neil Marshall's HELLBOY reboot.


    hellboy-david-harbour.jpg



    This is a project that fills me with conflicting emotions. On the one hand I really wanted to see Guillermo del Toro finish out his Trilogy. He was setting up some really dark stuff at the end of Hellboy 2 and I'm invested in Ron Perlman as that character.


    On the other hand Neil Marshall is himself a great filmmaker (The Descent is an all-timer and he's done some spectacular episodes of Game of Thrones) and the reboot promises to be darker, more in line with the comics and R-rated. Plus it has David Harbour as Hellboy, which I'm incredibly curious to see how that plays out.


    Also in the movie are Milla Jovovich, Daniel Dae Kim and Ian McShane. It's a good cast and if it was the first Hellboy movie I'd be jumping over the moon, but since it isn't and the last cinematic adaptation was kind of left hanging I'll always have a little twinge of regret tied in with this project.


    What about you?

  • Wes Ellis

    2 weeks ago

    burnie

    adding some photos to my gallery of my new mobile office. Pics courtesy of cool dude Wes Ellis.

  • Motive Says They Weren't Held Back By Frostbite

    2 weeks ago

    Eddy Writer - The Know

    EA's proprietary Frostbite engine has become something of a whipping boy amongst the publisher's harshest critics -- it's been rumored to be the cause of technical issues associated with some high profile games.


    However, one developer is speaking in defense of the engine -- Motive, who worked on Star Wars: Battlefront II's single player campaign. Motive director Mark Thompson said in a new interview with GamesBeat: "We haven’t been held back by what we could achieve. The execution we have in the software is as close to the vision as I could imagine. And the process is, as I’ve seen it unfold with different technology and different engines—Frostbite is great at cinematics. The stuff we do looks fantastic."


    So hey, that's at least one developer with positive stuff to say about Frostbite. While most can likely agree that the results of using the engine are often gorgeous -- it's been criticized as one of the rough spots of development in Dragon Age Inquisition, Mass Effect Andromeda, and the recently totally-not-cancelled-but-basically-cancelled Project Ragtag by Visceral. 

  • Last of Us 2 details coming soon

    2 weeks ago

    BrianGaar

    It looks like we'll be getting some more details about The Last of Us Part II very, very soon. Like, next week soon. 


    That's because Sony has given us the panel lineup for its Playstation Experience event next week, and one will be a discussion about the upcoming game. We'l be hearing from director and writer Neil Druckmann as well as writer Halley Gross and some cast members. They'll be talking about that, um, slightly gory trailer for the game that we saw debut at Paris Games week. 


    The panel will occur on Dec. 9 at 8:30 pm CST

  • Life is Strange voice actors will be returning

    2 weeks ago

    BrianGaar

    Good news for Life is Strange fans -- voice actors Ashly Burch and Hanna Telle  are returning to the franchise. 


    That was in doubt after the voice actor's strike this year, but it looks like everything got resolved. The two will return to their roles as Chloe Price and Max Caulfield in the prequel Before The Storm. They will be in a bonus episode that will be in the deluxe edition of the game. 


    No word on an exact release date yet, but it's expected early next year.

  • Hoo boy...

    2 weeks ago

    Miles Miles

    I dunno if any of you guy's checked out Burnie's recent journal entry, but it now has me dreading our next Fan Service release this upcoming Saturday.


    I finally watched my episode of JoJo's Bizarre Adventure and, uh... I had some OPINIONS.


    I stand by everything I said... but am bracing myself for the consequences.

  • Shut Yo' Mouth! Shaft Remakequel Gets Dated!

    2 weeks ago

    ericvespe

    So they're remaking one of the seminal films of the '70s. Again. And this time they're making it a comedy. 


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    Shaft isn't a prestige film, but it's an important one. For the first time it brought the African American community into the filmmaking process in all the top line positions in front of and behind the camera and was a massive financial success and an Oscar winner (Isaac Hayes won for his original title song). It spawned a whole wave of creative low-budget highly entertaining black-centric films lovingly dubbed "blaxploitation" by cinephiles.


    The film was remade in 2000 by John Singleton with Samuel L. Jackson playing the title character. They made that one a sneaky sequel with Jackson's character actually being the original Shaft's nephew. Now they're remaking it again, but taking a similar tact.


    Tim Story will be directing this new film which is said to feature Samuel L. Jackson, Richard Roundtree and a new member of the Shaft family, played by Jessie T. Usher. It is said that it would be more of a comedy than a straight forward crime story like the previous entries and this film will debut in the prime summer season slot of June 14th, 2019.


    Blaxploitation as a subgenre always had a lighter, fun tone so it's not a huge leap to go funny with this, but I worry for two reasons. 


    One, Tim Story is directing this. He did solid comedic work with Barbershop, but made some of the worst big budget superhero films ever with Fox's Fantastic Four and Rise of the Silver Surfer. He doesn't have the best track record.


    Two, they've already made a couple really great blaxploitation comedies, my favorite of which is Undercover Brother. 




    But I can't deny being curious at seeing Sam Jackson play around in this universe again.


    This might be a good time to point out a few blaxploitation classics you might have missed. These are totally worth tracking down:



    Truck Turner - Isaac Hayes scores AND stars in this film about a washed out bounty hunter who pisses off a Madame played by Star Trek's Nichelle Nichols and she puts a hit out on him. It's super fun!






    Black Belt Jones - Jim Kelly stars as the most kick ass martial artist with the most badass afro you've ever seen. They take a traditional chop socky formula of the mentor's dojo being taken over by rivals (in this case the mafia wipes out the hood's dojo) and the students having to save the day. One of the most purely entertaining movies ever made. 








    Coffy - Pam Grier is the queen of this genre. She has a ton of great leading roles in the '70s, but her most famous (and best) are this, Coffy, and Foxy Brown. In Coffy she plays an older sister who decides to single-handedly take revenge against all the dope pushers in town after her little sister gets hooked. 







    Dolemite - What it lacks in production value it more than makes up for in pure force of personality. Rudy Ray Moore is one hell of a character and boy does he give 110% in this movie. In this movie Dolemite is a pimp who, along with his karate call girls, takes down a rival pimp and his thugs. If you ever saw Black Dynamite that movie's kind of a mix between Shaft, Black Belt Jones and Dolemite. The trailer for this movie is better than most films you've ever seen.




    There's a dozen more quality examples of blaxploitation that covers all sorts of genres, like westerns (Three the Hard Way) and horror (Abby, the Black Exorcist, or Sugar Hill, a zombie movie), but this is a good start.


    Let me know if you track any of these down and what you think.

  • Top 10 DC Animated Movies - Editor Notes

    2 weeks ago

    JoshuaKazemi ScrewAttack Editor

    Another week, another set of Top 10 editor notes.


    10 - Flashpoint - Hey! I saw this one. (You may come to find that I haven't seen all of these movies. They all look good though. I should definitely check them out, okay? I will. I'll do it. I'll watch them.) 
    9 - All-Star Superman - The DC animated Superman is probably my favorite version of the character.
    8 - Lego Batman - So glad this made the list! Michael Cera as Robin is a weird-Flash-dream come true. He should play him in live action too.
    7 - Return of the Joker - Eric Matthews is Batman. Feeeeeenay!
    6 - Year One - This looks goood but c'mon, I don't want to watch The Waynes die again. I don't. Don't make me. 
    5 - Wonder Woman - INSERT BLARING GUITAR RIFF
    4 - Mask of the Phantasmic Four - I said this a few weeks back but c'mon! BTAS is amazing. I miss it. 
    3 - Superman vs. The Elite: Dawn of the Justice of the Apes.
    2 - Under the Red Hood - I joked about Michael Cera playing Robin in live action but in all seriousness, I've always wanted a cool live action portrayal of Robin. (one that doesn't do laundry karate) 
    1 - The Dark Knight Returns - I missed Zach Snyder's work cited page at the end of BvS. I'm sure he formatted it correctly though.
    11 - Crisis on Two Earths - The "band" I was in in middle school was called !Crisis! 



    Watch the video: RT | YT

  • Bandai Namco Could Announce 5 New Games Next Month

    2 weeks ago

    Eddy Writer - The Know

    It's about to be Christmas in... well, December for video game reveals, apparently -- in addition to tons of rumors surrounding The Game Awards and the PlayStation Experience over the next couple of weeks, we've also got some hints that other players in the industry are ready to make a splash as well. 


    Writer and Nintendo enthusiast Marcus Sellars -- who's been associated with some Nintendo rumors in the past -- claims that next month will see the reveal of 5 brand new Bandai Namco games. According to Sellars, these new games are set to show up at a special event around mid-December -- one which will have a significant Nintendo presence. 


    Earlier this month, Bandai Namco said something sort of similar -- namely, that they'll be announcing 3 big Nintendo Switch entries early next year. So, this sort of falls in line with that timeline? Maybe? We'll have to see what happens when mid-December rolls around. Let's keep those fingers crossed for a new Soulsborne entry... and maybe a port of the games on Nintendo's system. 



  • You can switch characters in the next Final Fantasy XV update

    2 weeks ago

    BrianGaar

    There are some interesting new features coming to Final Fantasy XV in its Dec. 13 update. Probably the most interesting one is that it'll give you the ability to switch which character you control during the game's open-world sections -- so no more playing as Noctis the entire time! Now if only they'd let you switch to someone else during Chapter 13..


    The update will hit at the same time as the next DLC update, Episode Ignis, which will focus on everyone's favorite chef. It costs $5, if you didn't get the season pass. 


  • Infinity War Trailer has been up for about 8 hours and has over 17 million views!

    2 weeks ago

    ericvespe

    And that's just on the main Marvel YouTube channel. It's been copied and uploaded a few bazillion times, some of these videos having millions of views themselves. 


    If you missed it... well, it's awesome. Check it out and prepare to soil your pants a little teensy weensy bit. If you've already seen it, well watch it again like any sane human being would.




    Marvel's going big for their finale to this first trilogy of phases. So. Many. People. Are. In. This. Trailer. 


    We at The Know recorded a pretty nerdy in-depth breakdown of the trailer, so prepare your eyeholes for that.


    Stay tuned, nerds! It's a hell of a time for Marvel fans and a ::shakyhand:: time to be a DC fan, but still... we've taken over the world and this trailer is evidence of that. Our time is now!

  • Battlegrounds -- on mobile???

    2 weeks ago

    BrianGaar

    Unless you've been living under a rock, you know that Player Unknown's Battlegrounds is one of the biggest hits of the year on PC. But could it soon be coming to mobile phones? 


    Well, short answer: yes, if you're living in China. Mega publisher Tencent says it's bringing a localized PC version of the game to China and it's also developing a mobile version of the game. So yeah .. have fun with those controls!


    Engadget reports that Tencent said that they will "will ensure that this authentic mobile port of PUBG will remain faithful to its PC counterpart in terms of gameplay method, core elements and compliance with local content regulations." 


    No word when it'll release, but they say they're making "good progress" on it and it'll be released in China first. 


    For the rest of us, the game is expected to release sometime later this year on the Xbox One. 

  • Michael Giacchino, Germaine Franco and Camilo Lara talk about the music of Pixar's Coco!

    2 weeks ago

    ericvespe

    Over the summer I visited the hallowed grounds of Pixar (of course I took an obligatory photo of the big Luxo Jr at the entrance... it's almost mandatory when you go there) and got to see a little bit of the behind the scenes of Coco. 


    sHlg3lZ.jpg



    One of the big focuses was on the music of the movie. Composer Michael Giacchino was on hand to talk about his score and so were Germaine Franco and Camilo Lara. Germaine was in charge of arranging the music and writing the actual songs and Camilo's job was to keep the movie authentically Mexican by making sure the source music wasn't just random Mariachi stuff that is in every Hollywood production set in Mexico.


    The reason why there was such a focus on the music is pretty self-evident when you see the movie. It's about a boy whose dream is to be a musician, but his family will not allow it. Music is the soul of this child and frankly it's the soul of their small town, who worship a deceased movie star/singer named Ernesto de la Cruz.


    The filmmakers needed to populate this town with music, give young Miguel the inspiration that sparks his passion, and for that to work it had to be authentic, which is where Camilo comes in. He's an expert on the broad tapestry of traditional Mexican music so he makes sure the music you hear playing in the town or in the town square (the source music) isn't fake Hollywood stuff.


    The second type of music are the original songs in the film, inspired by the various types of Mexican music, but do it as storytellers that support that story they're telling. That's what Germaine Franco was in charge of. She arranged both the original songs as well as some traditional Mexican tunes so that they melded together into one cohesive soundscape, taking particular inspiration from the Oaxaca region of Mexico.


    And then there's score, which was Giacchino's job. You know Giacchino's work from a million things. The Incredibles, JJ Abrams' Star Trek, Rogue One, Up, War for the Planet of the Apes, etc. The job of the composer is to bring emotion and themes to the music, something John Williams so masterfully did in his Star Wars score, for instance. Themes and motifs became one and the same with the visuals. When you hear his Force Theme you know some force stuff is going on or when the Imperial March kicks up you know Vader is near.


    I was able to talk to all three people during my visit. Below you'll find my interview with Michael Giacchino, Germain Franco and Camilo Lara. Enjoy!



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    Eric Vespe: First of all, I wanted to start by telling you that your War for the Planet of the Apes score is one of my favorite scores of the year so far.


    Michael Giacchino: Aw, thanks. Matt Reeves is a great director. I love working with him.


    Eric Vespe: Since I have all three of you here in front of me I think we should talk a little about your collaboration. What is the creative process like since you're all bringing different kinds of music together that ultimately has to be one cohesive, rich sound.


    Michael Giacchino: Basically if you look at three aspects of what has to be done in the film you have songs, you have source music and you have score. Germaine and Camilo have been there since the beginning, since before I came on board. If you guys want to talk about how you started I can pick up when I came on board.


    Germaine Franco: Camilo started a month or so before me...


    Camilo Lara: It's been very interesting. It's a complex situation. I guess Michael needs to put some salt on the emotions, make it so you can show those feelings, and Germaine has been working on these amazing songs, which are instant classics. I'm so excited to see them blossom. I've been helping with the process of making sure the elements are Mexican.


    Michael Giacchino: He's our Mexican Obi-Wan Kenobi.


    Camilo Lara: I would say Yoda. (laughs)


    Eric Vespe: So you're here to keep Michael honest and make sure everything is authentic.


    Camilo Lara: In a way, but I am not a purist of Mexican music. I mean, I do Mexican music because I'm Mexican, but I guess it just needed to feel right. It needed to feel correct and you can tell that.


    Eric Vespe: Yeah, you can tell when you see a movie set in Mexico and they pull out the canned public domain Mariachi music or whatever.


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    Michael Giacchino: That's exactly what we wanted to avoid. We wanted to make sure it felt truthful and it came from the heart of this country.


    Germaine Franco: From the beginning we had the mandate to keep it authentic, but also be able to tell a story. We took songs, some that you've heard before and some that were written that I helped arranged and orchestrate... The first thing I ever did was arrange and orchestrate the big extravaganza of de la Cruz singing. We thought “What would that be like in that golden age of Mexico meets Hollywood cinema?” and adding fantastic Mexican musicians into the tracks.


    Also, there's a lot of great Mexican musicians in LA and players that can play the style very well, including the guitarist you heard today. Every time we sent a demo or I did an arrangement, we kept that in mind. It's not just going to be a marimba score or a mariachi score. Even though that's great music, let's look at all the kinds of music that you hear and let's focus on certain styles and, as Camilo likes to say, smells of Mexico.


    Michael created a bunch of source music which we took down to Mexico and we got to collaborate with the musicians there. In addition to playing the traditional music we also had them play some of his source music. It's all been a really great situation. We all respect each other for what we each do, so it's a lot of camaraderie, a lot of nice experimenting and openness.


    Michael Giacchino: One of the things that I love so much about movies in general is that I can jump into a project and take on this whole other character. You know my music. I like it to fit the movie. If that means it needs a completely different orchestration idea I do it. This is a perfect project to come into and become what the soul and heart of Mexico is.


    I had a narrow window into that world through my dad's record collection, but then growing up and getting to work with these guys I learned so much more about it. Camilo sent me a list intially and I was like “Whoa! This is whole other ball of wax!” It was really incredible to go down that rabbit hole and trying to use that to tell the emotional story of the film.


    Eric Vespe: Music is emotion in movies. Your Up score is a perfect example. At the beginning of that film your music is the dialogue for Carl's life story. Maybe you guys can talk about shouldering that responsibility in a movie like this. You have hundreds, if not thousands, of people working here at Pixar to bring these characters to life, but ultimately if the score is jarring it can derail all that work they've done. Not to put more pressure on you guys...


    Michael Giacchino: The emotion is the number one thing in the back of my mind. Always. A film like this is so tricky because you could easily just put music everywhere. You could not care about throwing in source or score and let them bleed into each other, hoping no one would notice, but that's not what we wanted.


    One of my things talking with Adrian (Molina) and Lee (Unkrich) was saying that as important as figuring out where you want music is it's just as important to figure out where you don't. You want music, when it's there, to mean something, to have something to say. If it's just talking all the time it's like that person you get into a conversation with at a party that you just can not get away from and just won't shut up. So many movies do that and it's just like constant wallpaper.


    It was about how do we balance these three ideas: song, source and score, and get that to tell the story in a proper story in the same way you would if it was just score.


    Eric Vespe: You also want to give it personality, too, I bet. A lot of times that comes from happy accidents. How open were you guys to that?


    Germaine Franco: Totally open. That's the only way to be on a project like this, or any project. You have to keep experimenting. By experimenting you find what you're looking for. Sometimes you try four or five different versions and the first one is the best, but you only know that because you tried the other ways. That's one of the things that I learned from working with the Pixar team. Don't be afraid to try things. You don't have to make it a huge effort and try to make it perfect. Just see. Does that idea work? Oh, it doesn't. Here's another idea. Not having a preconceived notion of what the outcome has to be.


    In Mexico that was what was so beautiful. He were were sitting in a room with a lot of musicians, giving them charts of all these things. I didn't know if they would be able to play it, but I thought “let's find a way for them to engage with the music.” There's some source music that I think came out really beautiful because of that.


    Michael Giacchino: Oh, yeah. It's amazing to listen to. When you write something you have it in your head what you want it to sound like and you're maybe writing it just on the piano and then Germaine does these beautiful arrangements of these tunes and the next thing you know they come back and you're like “Oh, my God! That really sounds like it just came out of the country, like it had been there forever! How does that happen?!?” It's a crazy, wonderful magic trick.


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    Coco is in theaters now and now you can go see it knowing even more about the thought put behind the music. 

  • Some Developers Still Love Expansion Packs

    2 weeks ago

    Eddy Writer - The Know

    Good news gamers, not everybody out there wants to milk you with microtransactions forever. In fact, some developers are still firmly committed to the seemingly fading business model of expansion packs. One of those is Civilization and XCOM creator Firaxis, who says it's the way they love to deliver additional content to their players -- like the just-announced Civlization VI Expansion: Rise and Fall. 


    Speaking in a recent interview with Eurogamer, the expansion's director, Anton Strenger, said about the topic of microtransactions versus expansions: "I think with the recurring payments, there are many different ways in which that can be done. There are microtransactions, there are expansion packs and there's DLC. I would say that, yeah, everyone in the studio here at Firaxis: our love, our passion and our expertise are in expansion packs."


    He went on to talk about how with procedural games in particular, expansion packs afford them some unique opportunities as creators, especially when it comes to deep gameplay system tweaks. It's definitely a stark contrast to some other things we've been hearing lately, so it's nice to see that there are players in the industry wholly committed to giving players those kinds of meaningful content updates. 


  • Is Nintendo Going to Make a Splash at The Game Awards?

    2 weeks ago

    Eddy Writer - The Know

    Does Nintendo know something we don't know about the upcoming Game Awards show? Ahead of the show's premiere next week, it looks like Nintendo is holding a giveaway via Twitter -- with 5 lucky recipients getting free passes to the ceremony. 


    While this could just be coincidence, this definitely has some wondering if this means Nintendo is planning on dropping some big news -- and maybe a trailer or two -- at the awards show. Considering there are hints we could be getting more than a dozen World Premiere trailers, with reveals of previously unconfirmed games likely to be in the mix -- it's definitely a possibility. 


    Or they could be, you know, just getting ready to celebrate all those awards they're likely to win between Super Mario Odyssey and Breath of the Wild. That's also a distinct possibility. Whatever the case, The Game Awards will air on December 7.

  • PlayStation Admits They Sometimes Announce Games Too Early

    2 weeks ago

    Eddy Writer - The Know

    Leading up to the reveal of Ghost of Tsushima at PlayStation's Paris Games Show conference, one of the big questions from many PS4 fans was what the heck developer Sucker Punch was even working on. Now that the cat's out of the bag, the folks at Sony are talking a little bit more about why they waited so long to reveal Sucker Punch's exciting new follow-up to inFamous. 


    In a new interview with GameSpot, PlayStation Worldwide Studios SVP Michael Denny said of the timing: "I think the right thing to do...and I think we're learning and a lot of publishers are learning ... there is a right time to announce games."


    He later went on to say: "In the past, I think it's fair to say sometimes we announced games too early. And this is such a great project for Sucker Punch. It's a game they've always really wanted to make themselves. And I think it's the right time to announce that, and they've been working on that game for a long time now. There is great [playable version of the game] already. So we're just excited to let everybody know about it."


    It's definitely interesting to see this trend starting to take root with more publishers these days. In the past, we were used to 3+ years of wait time for many games, but the recent trend seems to moving toward revealing a game within a year of release (Square Enix notwithstanding). It's nice to know Ghost of Tsushima is one of those already playable games we won't be waiting too long for. 

  • Microtransactions are now in Call of Duty: WW2

    2 weeks ago

    BrianGaar

    We knew this was coming, and today's the day -- microtransactions have come to Call of Duty: World War 2


    You might remember that Sledgehammer Games delayed their implementation while it fixed issues with the game. But yeah, now they're here, ranging from bundles of 200-13,000 "Call of Duty Points." 


    How much are they? Well 200 points will cost you $2, all the way up to $100 for 13,000 points. And you use those points to get -- what else -- loot crates in multiplayer and in the zombies modes.  


  • Legendary Pokemon now available in Pokemon Go

    2 weeks ago

    BrianGaar

    Heads up, Pokemon Go players -- the legendary bird Ho-Oh is now available in the game


    In a post on the official Pokemon Go website, the developer says that it's a reward for players catching more than 3 billion Pokemon during an event called the Global Catch Challenge. 


    The post states: "As a result of all your hard work, Ho-Oh is now appearing in Raid Battles at Gyms around the world until December 12, 2017. So, gather your friends and find a Legendary Raid near you!"



  • Prepare Yourselves! First Trailer For Avengers: Infinity War Hits Tomorrow!

    2 weeks ago

    ericvespe

    The wait is almost over, folks. Marvel announced that the trailer for Avengers: Infinity War debuts tomorrow! Hold on to your butts because it's all been leading up to this!


    There hasn't been an official announcement on time, but Good Morning America did say the trailer will debut during their show, which airs between 7 and 9am. I know I'm psyched.


    Marvel also dropped the new Teaser poster: 


    DPvWCEhVQAEdDJy.jpg

    That should look a little familiar. All the Avengers posters have had the same motif, slightly tweaked to represent the movie it's advertising. Age of Ultron was all robotic and this one's purple as shit, which as we all know is Thanos' favorite color. 


    DPvf2vuX0AAgvVA.jpg

    The culmination of a decade of record-breaking, industry-changing superhero cinema is almost here. Time to get excited, fellow nerds!

  • Square Enix Acknowledges Tomb Raider Goals Were Unrealistic

    2 weeks ago

    Eddy Writer - The Know

    Remember back in the day, when Square Enix first rebooted Tomb Raider and then they were disappointed that it "only" sold 3 and a half million copies, instead of something INSANE like 7 million? Well, so does Square Enix, and now they're acknowledging that wasn't too realistic. 


    In a new interview, Square Enix CEO Yosuke Matsuda admitted that maybe they'd set their sights just a tad too high. He told GamesIndustry.biz about their reflections on the Tomb Raider reboot: "It was immediately before the end of that fiscal year, in March, that Tomb Raider came out so we had very high expectations for that. Looking back on that now, I think the target we set for ourselves was extremely high."


    He went on to say: "I say this with the benefit of hindsight now, but at the time our numbers leading up to the release of Tomb Raider had been very poor and I think our people were probably banking on that and wondering how much it was going to help our final earnings. In the end, it didn't quite sell as much as we had anticipated."


    It's especially crazy to look at how both games in the reboot have performed -- 11 million in sales for 2013's Tomb Raider and 7 million for 2015's Rise of the Tomb Raider -- which are huge hits by any stretch of the imagination. Hopefully they're setting their sights more realistically for the still-unannounced sequel, Shadow of the Tomb Raider.